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Why did secret societies imprison Nephilim in stasis rather than destroy them?

So something I found confusing was the rationale for the Black Star to construct elaborate megaliths to calculate the best places to imprison Nephilim in stasis. This was also done in the original French version, albeit by the Sword suit (referenced in the US version as the "Men of the Sword"). For reference, let's recap the rules for stasis objects across the editions. These haven't been consistent across all editions. In the French version, in all editions except for 5th, breaking the Stasis Object would destroy the Nephilim immediately no matter where they were. It didn't matter whether they were in Stasis, Narcosis, or incarnated. In the US version, breaking the Stasis Object meant the Nephilim had nowhere to go upon bodily death. If they couldn't jump between bodies, then they would disintegrate into the magic fields. While the Major Arcana knew how to create Stasis Objects for newborn Nephilim, there was no way to replace a broken Stasis Object. So the c

Musings on the Saturnian field

These are my musings on the Saturnian field for my campaign homebrew... The Saturnian field is an anomaly compared to the other magic fields of Earth.  It doesn't radiate, but instead pools, particularly within flints and heavy metals as "Saturnite". This is the closest as it ever gets to having a physical manifestation. Rather than a physical substance like earth, water or air, it is only ever present as prima materia Saturni . (The prima materia is the residual Ka present within matter, leftover from when the matter was formed from the magic fields. This prima materia is what alchemy acts on.) Concentrations of Saturnite ore mutually repel the five elemental fields. These appear as a "hole" in Ka-Vision; indeed, the Immortals cannot perceive it directly. However, it is possible for mortals to detect it indirectly because it causes unpleasant vibrations in Solar-Ka. Particularly sensitive individuals may be trained as dowsers by secret societies. When exposed

Some thoughts on revised generations of immortals

I've explored some of these ideas in previous posts, but I thought it would be prudent to put them all here for consolidation and comparison. This is all purely my homebrew and is completely non-canonical to the official games. The Saurians, the KaIm, the Old Races, the Nephilim, the Selenim, the Ar-KaIm... they are all Ka-beings. Their Ka dissolves into the magic fields upon disintegration, recycled into the births of future Ka-beings, making them both immortal in a sense and different generations of the same magical meta-race. The first generation of the Immortals are the Basal Immortals: the KaIm and the Saurians. The Basal Immortals are so named due to their practice of Basal Cycles, in which they would exist in purely spiritual form barely distinct from the magic fields and incarnate within natural phenomena; this is a stable version of the Elementalist Khaiba form. The Saurians were the first Onirim, born in the dreamlands, and the first to awaken to consciousness by incarnat

How do I handle the cycles of the soul?

My campaign changes the nature of Nephilim from elemental spirits possessing human bodies to paredri symbiotically bonding with human bodies to awaken the higher self. This has consequences for how my cosmology handles magic like resurrection, exorcisms, and the link to past lives. I'm not giving concrete game rules since I'm still thinking about what system to use. The incarnation and awakening A paredrus is little more than another elemental beast. It operates purely on instinct. However, it is linked to the stars and can find suitable hosts to merge with. In general, a prospective host fulfills two criteria: 1) they currently sit at an emotional crossroads in their life that makes their Solar-Ka permeable to the Ka-elements, on some level desiring the bond and inviting it into themselves; a paredrus cannot bond with just any human in proximity. 2) the host's personality and life experience is preferably analogically linked to the Dominant Ka-element of the paredrus , but

Some ideas on lunar entropy

In this post I wanted to discuss some ideas for handling Lunar Entropy, a fifth Khaiba form in which the Nephilim is gradually corrupted by the Black Moon. (This post assumes that Khaiba forms are persistent and noted on the character sheet, rather than determined randomly when the PC suffers a Khaiba episode.)  While Onirim are the most sensitive to it, Lunar Entropy can strike any Nephilim. While the vulnerability scales with the Nephilim’s own Moon-Ka, even a Cruxim whose lunar branch was amputated by anti-lunar extremists entirely is still vulnerable to it. Lunar Entropy points may accrued from a variety of sources: performing the sacrifice ritual for a moon spell, certain fumbles on the occult sciences, casting certain spells that flirt with the darkside, being exposed to aggressive or concentrated sources of Black Moon-Ka… Once it has asserted itself as their persistent Khaiba form, anything that aggravates Khaiba will progress it. When contaminated, the motes of Black Moon-Ka in

Saurians as an old race of KaIm?

This idea was inspired by a conversation on discord. I was chatting with someone who criticized the backstory about how the Saurians awakened the Kaïm by creating the Black Moon. His argument was that it took agency and focus away from the title characters of the game. So that was his justification for removing the Saurians entirely. I disagreed, so I quickly thought of a way to reconcile our opposing viewpoints. What if the Saurians were actually a type of Nephilim? A type of Onirim dragon? This would allow them to stay, while putting the focus back on the Nephilim. So my idea is that Saurians were an early evolution of Kaïm, specifically the old race of dragons: lunar dragons. They had a pentacle of five Ka-elements, but Moon-Ka was hypertrophied and eclipsed the other branches, a ka-imbalance typical of dragons. This meant it was easy to confuse them as beings of purely Moon-Ka, even while they manipulated all the magic fields to create their civilization. The Saurians were the firs

Some ideas for Narcosis

The rules for Narcosis underwent a number of revisions in the French version. For my own campaigns, I wanted to have some guidelines for handling this. While this post won't provide detailed rules, I will go over my ideas so far. Progression of Narcosis Narcosis actually has two stages progression: crystallization and anchorage. Furthermore, the effects of anchorage vary depending on whether the Nephilim is incarnate or not. A paredrus outside of a human body, and unable to return to stasis, is subject to crystallization. The exact cause is unknown, but some suspect it is an immune response to the trace amounts of Orichalc present in all the magic fields. Its Ka-elements retract and contract, like Sektet, eventually rendering it unable to move. At this point, the paredrus enters Narcosis shock and anchorage begins.  Once fully crystalized, the paredrus' Ka-elements bleed into and gradually merge with the surrounding magic fields, a process known as encysting or fossilizing. Thi