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Showing posts with the label errata

How do you summon a Pharaonic Egregor?

The summon spell  Pharaonic Egregor is presented in Major Arcana p11. The element is that of the Egregor’s Arcanum, listed in the Exaltation table on p9. The table lists elements, planets and zodiac months. These are copied almost verbatim from the astrological correspondences  proposed by the Golden Dawn  ( cheat sheet here ,  color coded here , secondary correspondences here ). I've reproduced and merged both tables below: ARCANUM EXALTATION EGREGOR DYNASTY 0 Fool Air Unknown I Magician Mercury Djoser (Zoser) III II High Priestess Moon Khafre (Chephren) IV III Empress Venus Netaqerti (Nitocris) VI IV Emperor Aries Narmer (Menes) I V Hierophant Taurus Unas V VI Lovers Gemini Yaqub-Har XVI VII Chariot Cancer Sheshi XV ...

Magic resistance and damage in third edition

The rules for magic resistance and magic damage in Nephilim: Revelation are scattered, so I’ve decided to centralize what I've been able to find for easier reference. I found this fansite article very helpful in explaining things. I might use house rules in the future... Magic Resistance Magic Resistance in other editions works via the Nephilim resisting using the Spell's Ka-element (or one of the two opposed starting in 2nd edition onward), but this gets complicated when trying to adjudicate Selenim, Ar-Kaïm and mortals who don't have Pentacles. (In the US version at least, muggles cannot resist at all, awakened humans resist with half their Solar-Ka value, and Mithradites resist with their full Solar-Ka value.) Immortals do not make any resistance tests against Spells in third edition, only a few Spells here and there that increase the attacker's Difficulty. I assume this is because it would be difficult to cover all three magical races (see below), so no resista...