Some ideas for variable parameters and roll modifiers when designing spells
In a prior post I recapped the spontaneous magic rules from Nephilim: Revelation (NR) and mentioned that I wanted to adapt what I could to the enlightened sorcery rules printed in Liber Ka (LK) and Enlightened Magic (EM). In this post, I would like to explain how I would use NR as a basis for more robust rules for designing and casting spells on the fly. I use both LK and EM as my resources here, since EM adds additional spells that are useful for illustration, but I use the d20 roll-under task resolution from NR. For reference, EM refers to Ka-vision as "Mystic vision"; the main difference is that the latter has a passive state that mage characters have active at all times to notice vaguely when something magical is happening in their vicinity. As explained in LK and EM, the different circles of Sorcery have different limitations. A rule I'd like to adapt from NR is the generic table , which lists the various parameters that spells can have (range, duration, area, et...