Ideas for enchanted items that don't simply recast spells
By default, the sorcerous magic item creation rules given in Gamemaster's Companion and Enlightened Magic just create items that allow the user to recast the spell it contains. I find this rather boring and weaksauce when sorcerers can design their own spells (and I'm not the only one ), so an idea I had was to allow magic items to have more unique effects. Instead of recreating a spell, the item itself is enchanted to provide a specific bonus or effect. There's precedence for this: the magic supplements give permanent enchantments that apply to people and places, not objects. To cite a few permanent enchantments (and costs) from Enlightened Magic : Awakening the Inner Fire (p43): permanently enlighten a mortal (1 POW) Eternal Warding (p53): permanently ward an area against sorcery (2 POW) Call the Land (p53-4): permanently befriend the animals and plants in a place (2 POW) So if you permanently enchant a gun with Weapon Blessing by spending POW, you don'...