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Showing posts with the label basaltic

Some thoughts on revised generations of immortals

I've explored some of these ideas in previous posts, but I thought it would be prudent to put them all here for consolidation and comparison. This is all purely my homebrew and is completely non-canonical to the official games. The Saurians, the KaIm, the Old Races, the Nephilim, the Selenim, the Ar-KaIm... they are all Ka-beings. Their Ka dissolves into the magic fields upon disintegration, recycled into the births of future Ka-beings, making them both immortal in a sense and different generations of the same magical meta-race. The first generation of the Immortals are the Basal Immortals: the KaIm and the Saurians. The Basal Immortals are so named due to their practice of Basal Cycles, in which they would exist in purely spiritual form barely distinct from the magic fields and incarnate within natural phenomena; this is a stable version of the Elementalist Khaiba form. The Saurians were the first Onirim, born in the dreamlands, and the first to awaken to consciousness by incarnat...

On the generations of the immortals

In this post I recap the generations and origins of the immortals from the French version, followed by my ideas for adapting those ideas to the French version along with some house rules of my own. In the French version In the French version, the Nephilim were described as coming in three “generations”: the first was the basaltic Nephilim, the second was the symbolic Nephilim, and the third was the astrological Nephilim aka Ar-Kaïm. Likewise, the Selenim were described as coming in three “origins”: the ethereal Selenim, the incarnate Selenim, and the natural Selenim. After the destruction of the Black Moon, but before the Fall of Atlantis, the Kaïm gave rise to the first two generations. The Kaïm first lived as bodiless spirits who inhabited natural features that molded their Basaltic Metamorphoses after said features (see my post on “numinous cycles”). The Basalic Kaïm were organized by the state of their elemental manifestation: solid, liquid or ethereal. Eventually most Kaïm assumed...

Numinous cycles

A concept in the French version, introduced in the second edition, that was never adapted to the US version was the rules for cycles basaltiques (“basaltic cycles”). Basaltic cycles were periods where a nephilim—then a KaIm—was embodied within an existing natural phenomenon or feature, as opposed to creating their own physicality. Pyrim inhabited within lava, lightning or fire; Eolim within clouds, fog or tornado; Hydrim within waves, foam or coral; Faerim within flora and fauna, sand or stone; Onirim within nightmares manifest, disease or reflection. They developed a greater understanding of the magic fields and became more sensitive to the element of their habitat, as well as to its opponents and to their base natures. To summarize the 2e rules: at character creation the player picks if the character was a basaltic and then applies up to 5 basaltic cycles, choosing the element of each cycle. Each cycle applies a +5% bonus to the First Circle Sorcery skill base chance and a +1 bonus ...