Simplifying the rules

One of the problems with the Nephilim game was that its rules, a variant of the venerable BRP, were overly complicated and probably not all that well suited to it. The French version eventually dropped BRP entirely starting in its third edition, and the current fifth edition uses a dramatically simplified rules system. This has inspired me to devise my own simplified rules system for the English adaptation.

I'm not going to convert to Fate like certain others have tried. The task resolution system will still be BRP's roll under d100 with difficulty levels and variable results. But all the character traits will change.

The standard attributes/characteristics are Air-Ka, Earth-Ka, Fire-Ka, Lunar-Ka, Solar-Ka, and Water-Ka. These represent the physical, mental, and spiritual aspects of the character. For nephilim characters, these also represent supernatural aspects.

Rather than distinct skills, characters are described in freeform terms and given general competence ratings. For nephilim characters, they may have lived multiple past lives that are described separately from one another.

These attributes and skills are rated from 1-20. To perform a task, select a relevant skill and add a relevant attribute, multiply the sum by x5%, apply the difficulty level to get the chances of success, then roll to determine the result.

I'll go into more detail in future posts, but that's basically the gist of it.

Comments

  1. Remember some skills could go above 100% if you had enough lives to practice them.

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