These posts assume that the reader is already familiar with Nephilim , so don't expect an explanation of the game here. In addition to the clunky rules, and probably more important, the Nephilim game had fluff that alienated players in the Anglosphere. The rulebook frontloaded potential players with millennia of lore that they had to keep track of. Perhaps the most criticized aspect was that the titular nephilim were presented as parasites who possessed unwilling human hosts to pursue their agendas. While players were seemingly okay with playing murderous psychopaths in other games of the 90s, apparently body-thieves just weren't kosher. The English mailing list had numerous debates over this during its heyday. Rather than rehash those here, I'll cut straight to the point: in my revision of the setting, the nephilim are fusions of a human being and a soulless mindless elemental spirit . The human soul (Sol, Solar-Ka) provides will, purpose, desire, etc. The elemental spirit...
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