Arcana skill bonuses consolidated

The Major Arcana book retroactively altered gameplay by introducing mechanics like Exaltations and Arcane Techniques, available to any PC who self-declared as a member of an Arcanum and increasing in value if they were initiated. The organization of the Arcana is highly variable, but there are basically three ranks: outer members, initiates, and the leadership (although less hierarchical Arcana lack this rank). Initiates had access to even more goodies in the form of Initiate Spells and the like.

Anyway, for ease of reference I decided to consolidate the list of Skill bonuses provided by Arcanum membership. These are percentage bonuses equal to one-fifth of Dominant Ka+Arcanum Lore (in that Arcanum). These generally apply to 1-3 relevant mundane Skills (but not Occult Lore or Magic Techniques), whether they're in the rulebook or invented by the GM. See the table below:

Major Arcanum

Bonus to the Skills…

0 The Fool

1 Art*; but equal penalty to Business, Law and Research

I The Magician

Research

II The High Priestess

Conceal, Scrutinize

III The Empress

Anthropology, Psychology

IV The Emperor

Ride, Military Tactics, Leadership, etc.

V The Hierophant

Religion

VI The Lovers

A pair of complementary Art and Craft*

VII The Chariot

Biology, Build, Chemistry, Computer Use, Electronics, Geology, Medicine, or Physics

VIII Strength

Any 2 combat skills

IX The Hermit

Survival, Meditation*

X Wheel of Fortune

Pilot, Make Maps

XI Justice

Law

XII The Hanged Man

Any 1 mundane skill

XIII The Unnamed

Not given

XIV Temperance

Medicine, First Aid, and Pharmacy

XV The Devil

Any 3 physical skills relevant to Metamorph

XVI The Tower

1 offensive skill and 1 defensive skill

XVII The Star

Astronomy

XVIII The Moon

Smell, Listen, Scan, or Taste; specific animal skills like Flight, Climb, Bite, or Sonar

XIX The Sun

Farming, Natural Lore

XX Judgment

Scan

XXI The World

Not given

* These skills are used in the revised enlightened Alchemy rules. The Arcanum Bonus still applies even when these skills are used for Alchemy.

These aren't really balanced against each other and would probably work better as a more flexible bonus to particular kinds of actions. For my campaign, I'd probably adapt this into a persistent Approach a la 5e.

Hope you enjoyed!

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