Arcana skill bonuses consolidated
The Major Arcana book retroactively altered gameplay by introducing mechanics like Exaltations and Arcane Techniques, available to any PC who self-declared as a member of an Arcanum and increasing in value if they were initiated. The organization of the Arcana is highly variable, but there are basically three ranks: outer members, initiates, and the leadership (although less hierarchical Arcana lack this rank). Initiates had access to even more goodies in the form of Initiate Spells and the like.
Anyway, for ease of reference I decided to consolidate the list of Skill bonuses provided by Arcanum membership. These are percentage bonuses equal to one-fifth of Dominant Ka+Arcanum Lore (in that Arcanum). These generally apply to 1-3 relevant mundane Skills (but not Occult Lore or Magic Techniques), whether they're in the rulebook or invented by the GM. See the table below:
Major Arcanum |
Bonus to the Skills… |
---|---|
0 The Fool |
1 Art*; but equal penalty to Business, Law and Research |
I The Magician |
Research |
II The High Priestess |
Conceal, Scrutinize |
III The Empress |
Anthropology, Psychology |
IV The Emperor |
Ride, Military Tactics, Leadership, etc. |
V The Hierophant |
Religion |
VI The Lovers |
A pair of complementary Art and Craft* |
VII The Chariot |
Biology, Build, Chemistry, Computer Use, Electronics, Geology, Medicine, or Physics |
VIII Strength |
Any 2 combat skills |
IX The Hermit |
Survival, Meditation* |
X Wheel of Fortune |
Pilot, Make Maps |
XI Justice |
Law |
XII The Hanged Man |
Any 1 mundane skill |
XIII The Unnamed |
Not given |
XIV Temperance |
Medicine, First Aid, and Pharmacy |
XV The Devil |
Any 3 physical skills relevant to Metamorph |
XVI The Tower |
1 offensive skill and 1 defensive skill |
XVII The Star |
Astronomy |
XVIII The Moon |
Smell, Listen, Scan, or Taste; specific animal skills like Flight, Climb, Bite, or Sonar |
XIX The Sun |
Farming, Natural Lore |
XX Judgment |
Scan |
XXI The World |
Not given |
* These skills are used in the revised enlightened Alchemy rules. The Arcanum Bonus still applies even when these skills are used for Alchemy.
These aren't really balanced against each other and would probably work better as a more flexible bonus to particular kinds of actions. For my campaign, I'd probably adapt this into a persistent Approach a la 5e.
Hope you enjoyed!
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